Institute / Interactive Media / MonkeyHub Games / Nightwalker

Nightwalker

夜行者

What it is

A pixel-art action game set in New Petra in 2040. By day you sneak through the shadows in top-down view; after 22:00 the game turns side-on and you fight. Where there is light, there is surveillance.

Why believe it

Nightwalker
5,453automated checks passing across 49 suites

2026-10-19 · Test

Where it stands

Prototype

2026-10-21 · Version
Concepts, a design book and animation for a pixel-art exoskeleton enemy.

Titles
Nightwalker · 夜行者 / 夜行者(SK)
Status
Prototype
People
  • leadKaiwen LiuProject lead
  • collaboratorName withheld until consentCo-developer with write access to the repository
  • collaboratorName withheld until consentOriginal Chapter 1 design document
Derivatives
—
Follow-up
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Highlights

  • 2026-10-15VersionNieR-style rhythm combat: a five-hit light combo with a right-click finisher, dodge follow-ups, a slow-motion counter after a perfect dodge, and an aerial spinning slash.
  • 2026-10-16ReleaseDistrict C night-street cyberpunk prototype merged into main (PR #2); all 2,623 checks in 20 suites pass after the merge.
  • 2026-10-17ReleaseChapter 1 M1 merged (PR #5): the safe-house 601 opening, taking jobs on the dark web, top-down stealth in the shadows by day, the switch to side view at 22:00 for the first night, and the “cold-light terminal” interface. All 3,215 checks in 25 suites pass.
  • 2026-10-19TestHospital set dressing, doctor patrol sight lines and the safe-house opening merged (PR #9–#12); all 5,453 checks in 49 suites pass.

Drawings, versions and releases

  • 2026-10-15VersionGit repository set up from the v14 handover package as delivered: a Godot project with 64 actions and 1,024 frames.
  • 2026-10-15VersionNieR-style rhythm combat: a five-hit light combo with a right-click finisher, dodge follow-ups, a slow-motion counter after a perfect dodge, and an aerial spinning slash.
  • 2026-10-16ReleaseDistrict C night-street cyberpunk prototype merged into main (PR #2); all 2,623 checks in 20 suites pass after the merge.
  • 2026-10-17ReleaseChapter 1 M1 merged (PR #5): the safe-house 601 opening, taking jobs on the dark web, top-down stealth in the shadows by day, the switch to side view at 22:00 for the first night, and the “cold-light terminal” interface. All 3,215 checks in 25 suites pass.
  • 2026-10-17ReleaseFirst-night combat merged (PR #6): 11 enemies across two hospital floors, 100 health points, and tutorials taught with key icons only.
  • 2026-10-18ReleaseHit-feel prototype merged (PR #7): sword waves that tear out of the screen, a diagonal slash across the screen, and a slight shake after each hit-stop.
  • 2026-10-20VersionBattlefield backdrop: a 12,288-pixel parallax layer, industrial buildings twice as tall, and a freight lift you can ride.
  • 2026-10-21VersionConcepts, a design book and animation for a pixel-art exoskeleton enemy.
Evidence chain · 13 records
  • 2026-10-15VersionGit repository set up from the v14 handover package as delivered: a Godot project with 64 actions and 1,024 frames.
  • 2026-10-15DecisionArt direction changed to cyberpunk: rose sandstone with neon, on the theme “light is surveillance”. Glow and cybernetic limbs are now allowed; the hood stays.
  • 2026-10-15SupersededThe grey-purple look and medieval-assassin design of v07 dropped; v14 becomes the baseline.
  • 2026-10-15VersionNieR-style rhythm combat: a five-hit light combo with a right-click finisher, dodge follow-ups, a slow-motion counter after a perfect dodge, and an aerial spinning slash.
  • 2026-10-16ReleaseDistrict C night-street cyberpunk prototype merged into main (PR #2); all 2,623 checks in 20 suites pass after the merge.
  • 2026-10-17DecisionDecisions once the Chapter 1 design arrived: the rampage starts at 22:00, one place gets two layouts, lighting is computed from the actual lamps, and full exposure sends you back to a checkpoint. The repository stays public, and Chapter 1 dialogue may be committed.
  • 2026-10-17ReleaseChapter 1 M1 merged (PR #5): the safe-house 601 opening, taking jobs on the dark web, top-down stealth in the shadows by day, the switch to side view at 22:00 for the first night, and the “cold-light terminal” interface. All 3,215 checks in 25 suites pass.
  • 2026-10-17ReleaseFirst-night combat merged (PR #6): 11 enemies across two hospital floors, 100 health points, and tutorials taught with key icons only.
  • 2026-10-18ReleaseHit-feel prototype merged (PR #7): sword waves that tear out of the screen, a diagonal slash across the screen, and a slight shake after each hit-stop.
  • 2026-10-18FailureAfter PR #7 merged, 2 night-street tests failed: random critical hits made test positions unstable, and the failure already reproduced before the merge. PR #8 fixed the tests only.
  • 2026-10-19TestHospital set dressing, doctor patrol sight lines and the safe-house opening merged (PR #9–#12); all 5,453 checks in 49 suites pass.
  • 2026-10-20VersionBattlefield backdrop: a 12,288-pixel parallax layer, industrial buildings twice as tall, and a freight lift you can ride.
  • 2026-10-21VersionConcepts, a design book and animation for a pixel-art exoskeleton enemy.